[ILUG] Java & OpenGL
Fowler
fowler at indigo.ie
Sun Mar 12 13:35:10 GMT 2000
"John P. Looney" wrote:
>
> On Sat, Mar 11, 2000 at 08:39:02PM +0000, Fowler mentioned:
> > Fast Netscape and Java in the same sentence without a big underlined NOT?? ;)
> > If you want to do cross platform 3d work use GLUT which is a simple set of routines
> > to create a window to draw openGL in etc. Works on Unix and windows and others
> > (see http://www.opengl.org).
>
> I know about Glut, I've used it myself before. It's nice, but it's not
> *quite* what I was looking for.
>
> For the sort of things I was thinking of, most of the work would be in
> drawing & shading textures. Assuming Java had OpenGL support, and OpenGL
> was hw/accelerated, that wouldn't be an issue.
>
> > SDL is also cross platform for Linux and Windows and has some GLUT like
> > features in its 1.1 release http://www.devolution.com. Personlly for
> > the 3d code I do I use OpenGL GLUT gtk gtkglarea and Good oul C with
> > -ansi -Wall on to make sure it ports well :)
>
> Ponder. I suppose GTK does work on windows now too....anyone used
> gtkglarea on windows ?
>
> Kate
Since gtkglarea is glX orientated i doubt it now that i think of it
Creating windows in win32 for openGL is DAMN ugly.
Colin Fowler
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