[ILUG] quake3 modelling ?
John P. Looney
john at antefacto.com
Wed Mar 21 13:54:56 GMT 2001
Anyone know how to go about making Quake3 models (for skins etc.) in
Linux ? I'm told blender can do it, but I need something to turn the
output of blender into something Quake can read. Any ideas ?
When I say 'free', I mean 'free': free from bond, of chain or command:
to go where you will, even to Mordor, Saruman, if you desire. "
-- Gandalf, paraphrasing the choice between Free and Non-free software
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