[ILUG] Kernel 2.6.6 256MB RAM & Swappiness tweaks

Conor Wynne weeboy at conorwynne.com
Tue Jun 15 23:13:42 IST 2004


On Tue, 2004-06-15 at 19:15, Stephane Dudzinski wrote:
> Just about the ET and 256MB swapiness, it will be difficult to run
> anything game-like in the 256MB waters, 

I disagree actually. The load time takes longer (without closing
evolution) - straight to when you hear "Fight!", you miss the 10 to 20
second warmup period. But in game its super-smooth. No difference!

With evolution _and_ mozilla open, its does sometimes plays a sound
effect twice. But its not enough to annoy me into putting that other 256
meg back in. I simply run without mozilla.
I'm waiting for the kernel install before replacing the RAM.
Which incidentally looks like tomorrow :

http://www.eweek.com/article2/0,1759,1612480,00.asp?kc=ewnws061504dtx1k0000599

> UT2004 clearly requires 512MB to
> be bearably playable.

Games are getting more hungry all right. 

> Steph

On Tue, 2004-06-15 at 22:56, Justin Mason wrote: 
> Paul Jakma writes:
> > But any significant pressure will result in swapping, no amount of 
> > cleverness can squeeze more than X amount of RAM out of X amount of 
> > RAM. (except maybe if we had on the fly gzipping of RAM, that could 
> > be fun. especially if you had a CPU that did on-the-fly hardware 
> > compress/decompression of memory ;) )
> 
> I do recall some win95 hacks that did just this ;)   (well, I think
> it was run-length encoding. but compression all the same, on the fly)

Yeah, Win95 rocks :)

-- 
Conor Wynne
Dublin
Irlande

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